Go (weiqi, baduk) - Game 10886

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_PRO__000002       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 July 3   18:45:13


[Event "FICGS__GO__TOURNAMENT_PRO__000002"]
[Site "FICGS"]
[Date "2007.05.16"]
[Round "1"]
[Black "Hodges,Tom"]
[White "von Erichsen,Svante Carl"]
[Result "0-1"]
[Rating 1 "2026"]
[Rating 2 "2408"]

1.p4 d3 2.d16 q16 3.d5 r4 4.q6 p3 5.q3 q4 6.r3 s3 7.s2 s4 8.p2 o3 9.o2 n3 10.p5 t2 11.r2 r7 12.q8 l3 13.n2 m2 14.q1 r6 15.r8 q7 16.p7 s8 17.s9 p8 18.o7 t7 19.q9 p9 20.q10 n10 21.n5 h4 22.m4 m3 23.r14 k7 24.m8 p10 25.p11 q11 26.r11 q12 27.o11 r10 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 d5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : p4 r4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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In an unreasonable situation, an unreasonable move is reasonable. (Tamino)


Indecision is the key to flexibility. (Unknown)








 
 
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