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FICGS__GO__TOURNAMENT_DAN__000007 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 October 4 23:5:13 [Event "FICGS__GO__TOURNAMENT_DAN__000007"] [Site "FICGS"] [Date "2007.05.11"] [Round "1"] [Black "Tamayo,Thomas"] [White "Guanter,Renato"] [Result "1-0"] [Rating 1 "1988"] [Rating 2 "1100"] 1.r16 d16 2.p17 d3 3.q3 r9 4.r5 k3 5.c5 d8 6.c3 d4 7.c2 c4 8.b4 b5 9.b6 b3 10.a5 b2 11.d2 e2 12.d5 f3 13.f4 g3 14.d11 f8 15.c14 f17 16.r11 r13 17.q11 p13 18.q8 r7 19.q7 r6 20.q6 b8 21.e4 e3 22.e7 e8 23.g6 f7 24.f6 c12 25.c11 d12 26.e11 g11 27.e12 d14 28.g12 h12 29.g10 h11 30.f10 h8 31.h10 k8 32.j7 j8 33.j10 k7 34.k12 b12 35.g13 h6 36.d7 g5 37.f5 g4 38.l17 q16 39.q17 r15 40.s16 c7 41.c6 s5 42.r4 s4 43.s3 s10 44.s11 s7 45.o11 p15 46.q14 p16 47.n16 n15 48.o16 q13 49.s15 s14 50.r14 p14 51.s13 m14 52.n13 n14 53.o15 o14 54.k15 m13 55.m11 k14 56.j15 n11 57.n12 l12 58.k11 l11 59.l10 n10 60.o12 m12 61.m10 j14 62.l15 l14 63.h15 h14 64.g14 g15 65.n9 p10 66.o10 t14 67.t13 o3 68.c9 c8 69.m5 m3 70.k5 j5 71.m7 l6 72.m6 l5 73.o5 p4 74.p5 h17 75.e13 d13 76.p2 o2 77.o1 n1 78.p1 m2 79.j18 j17 80.k17 h18 81.k18 m16 82.m17 r17 83.o17 q15 84.r14 q14 85.t15 r14 86.s17 p11 87.p12 q12 88.q10 q9 89.p9 t3 90.t2 t4 91.s2 p3 92.q2 g7 93.e6 s12 94.t11 t12 95.k13 e14 96.h19 g19 97.j19 f18 98.t6 t7 99.t9 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r9 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : d3 c5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner d16 : d16 d11 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Territory really exists only in the end. (Pierre Audouard) See no evil, hear no evil, speak no evil. (The 3 monkeys)
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