Go (weiqi, baduk) - Game 10599

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000032       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2007 May 20   15:32:58


[Event "FICGS__GO__TOURNAMENT_KYU__000032"]
[Site "FICGS"]
[Date "2007.05.04"]
[Round "1"]
[Black "Tarassov,Sergey"]
[White "Madsen,John"]
[Result "0-1"]
[Rating 1 "0727"]
[Rating 2 "0765"]

1.r4 d16 2.o3 d3 3.r17 q16 4.c5 d5 5.c6 c4 6.d6 e5 7.d10 c13 8.c12 d12 9.c11 c14 10.q9 r16 11.q17 p17 12.p18 o18 13.o17 p16 14.n18 q18 15.o19 r18 16.r14 s17 17.q12 q4 18.q3 q5 19.r5 e6 20.e8 e7 21.d8 g3 22.f17 d17 23.j17 l17 24.l16 k16 25.m16 k17 26.j16 k15 27.k13 j15 28.h15 h14 29.j14 h16 30.g16 g15 31.h17 h15 32.e17 f16 33.d18 c18 34.e18 g17 35.g18 m17 36.n16 o16 37.n17 m14 38.m18 q7 39.r7 r8 40.s7 q8 41.r9 s8 42.s9 t7 43.t6 t8 44.r6 q6 45.l3 j3 46.e12 h12 47.k12 m12 48.k11 m10 49.k10 h10 50.j9 h9 51.l9 m9 52.l8 l5 53.m7 n5 54.h8 g8 55.h7 k7 56.k6 l6 57.k8 l7 58.m8 j7 59.j8 h6 60.g7 f8 61.f7 f10 62.d13 d14 63.e13 n15 64.o14 p13 65.p14 o13 66.n14 n13 67.m15 o15 68.l14 m13 69.l15 q14 70.q13 q15 71.o11 p11 72.p12 o12 73.p10 t9 74.s11 t10 75.t11 n11 76.o10 n3 77.n2 o4 78.m3 p3 79.q2 o2 80.h13 g13 81.h11 g11 82.j10 j13 83.f9 g10 84.g9 d7 85.c7 b4 86.b5 b13 87.e16 e15 88.g16 f15 89.g6 h5 90.g5 g4 91.f5 f4 92.o8 s10 93.r10 a10 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r17 q16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.

Corner d4 : d3 c5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.


Player White won this Go (weiqi, baduk) game.






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