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FICGS__GO__TOURNAMENT_KYU__000032 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 August 2 19:54:32 [Event "FICGS__GO__TOURNAMENT_KYU__000032"] [Site "FICGS"] [Date "2007.05.04"] [Round "1"] [Black "Madsen,John"] [White "Litzenburger,Xavier"] [Result "1-0"] [Rating 1 "0765"] [Rating 2 "0315"] 1.q4 d4 2.d17 r16 3.p17 q17 4.p16 r14 5.m17 f17 6.c15 j17 7.f3 h3 8.f5 c6 9.c3 c4 10.d3 c10 11.c12 m3 12.r7 r10 13.o3 m5 14.h4 j4 15.h5 e6 16.j5 k4 17.r12 p10 18.p12 r5 19.r4 q6 20.s5 q7 21.r8 q8 22.q13 f15 23.g7 m10 24.k7 g3 25.g4 m7 26.l15 s6 27.r6 q5 28.s4 r9 29.s7 m14 30.m12 n12 31.n13 m13 32.n14 l12 33.o12 m15 34.n15 n16 35.o16 m16 36.n17 l16 37.n11 f12 38.j12 j10 39.h11 h10 40.g11 e10 41.g10 g9 42.f9 f10 43.h9 g8 44.j9 h7 45.k10 h8 46.f7 f8 47.j8 e7 48.j14 j7 49.k8 k6 50.l9 f6 51.m9 n9 52.n10 o9 53.l11 k13 54.j13 k15 55.j15 j16 56.k14 l14 57.k12 e4 58.f4 e2 59.e3 f2 60.d2 b2 61.b3 b4 62.a4 b5 63.a2 b1 64.h16 h17 65.g16 g17 66.n2 m2 67.o5 n6 68.e18 f18 69.d11 d10 70.f11 e11 71.e12 e13 72.d12 f14 73.b11 b10 74.d13 d16 75.c16 d14 76.c14 d15 77.a10 a9 78.a11 b8 79.q18 r18 80.q16 r17 81.p18 s13 82.k18 j18 83.k17 k16 84.l17 s12 85.s9 s10 86.o6 o7 87.m8 n8 88.n5 m4 89.m1 l1 90.n1 k2 91.e17 f16 92.g12 f13 93.l13 h15 94.h14 g15 95.r19 s19 96.q19 t18 97.q14 n3 98.o2 o4 99.p4 n4 100.p5 t9 101.s8 r11 102.r15 s15 103.q15 r13 104.q12 q11 105.f19 g19 106.e19 k19 107.l19 j19 108.l6 k5 109.l7 m6 110.l5 l4 111.p6 p7 112.t6 c11 113.b12 e16 114.t8 t10 115.o10 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q16 : r16 p17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner d16 : d17 f17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q4 : q4 m3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Never try to cut bamboo joints. (Anonymous) Don't be discouraged. It's often the last key in the bunch that opens the lock. (Author unknown)
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