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FICGS__GO__TOURNAMENT__000003 (type : unrated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 January 22 14:54:19 [Event "FICGS__GO__TOURNAMENT__000003"] [Site "FICGS"] [Date "2006.06.03"] [Round "1"] [Black "Kobayashi,Tetsuya"] [White "de Vassal,Thibault"] [Result "1-0"] 1.q17 c4 2.q4 d16 3.e4 e3 4.f3 d3 5.f4 c6 6.k4 k17 7.c14 f17 8.b16 c17 9.c11 r3 10.q3 r4 11.r5 s5 12.r6 c8 13.e7 n16 14.q15 q13 15.q11 p15 16.q14 p14 17.p13 d10 18.d11 h16 19.q12 d14 20.d13 d15 21.c15 s6 22.r7 r8 23.s7 r2 24.q2 r1 25.e10 p18 26.o13 e13 27.d9 p6 28.p5 m3 29.l3 q8 30.o6 p7 31.o7 o8 32.p9 p8 33.m7 o9 34.p10 n10 35.l9 m11 36.m13 k11 37.l12 l11 38.j13 j10 39.j8 g11 40.g9 m4 41.n5 f12 42.q18 b17 43.d5 c5 44.q1 f2 45.g2 q19 46.r19 p19 47.s18 n8 48.p17 n14 49.n13 n7 50.n6 o17 51.o18 l6 52.m6 k8 53.k7 l7 54.l8 k9 55.k6 l5 56.m8 o3 57.k5 o4 58.o5 q6 59.q5 r13 60.n2 k14 61.s12 s13 62.r12 n18 63.o19 m2 64.o2 p2 65.p3 s8 66.t6 t4 67.l2 k13 68.c9 b9 69.b10 c13 70.b13 d12 71.c12 n19 72.e2 d2 73.f1 r10 74.o16 n17 75.d1 c2 76.c1 b1 77.e1 b3 78.b8 b7 79.a9 p16 80.q16 s11 81.t12 j9 82.h8 h9 83.g8 q10 84.a17 a18 85.a16 o11 86.p11 b18 87.m14 n15 88.l15 k16 89.l16 l17 90.k15 j15 91.t8 k12 92.m16 m17 93.d8 c7 94.d6 l14 95.m15 m12 96.l13 o12 97.p12 f10 98.f9 e11 99.e9 1-0 Comment by player 2 : Thibault de Vassal : Thanks for one of my very first Go lessons :) Best wishes. Here are the names of the openings (joseki) played in the four corners : Corner d4 : c4 e4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q4 : q4 r3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner q16 : q17 n16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) If you don't know ladders, don't play go. (Anonymous) Unless in communicating with it one says exactly what one means, trouble is bound to result. (Alan Turing, about computers)
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