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FICGS__GO__TOURNAMENT_DAN__000030 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2019 March 6 6:40:20 [Event "FICGS__GO__TOURNAMENT_DAN__000030"] [Site "FICGS"] [Date "2018.04.16"] [Round "1"] [Black "Huang,Jing"] [White "Aahlad,Yeturu"] [Result "0-1"] [Rating 1 "1772"] [Rating 2 "2052"] 1.q16 q4 2.d16 c4 3.e4 e3 4.f3 d3 5.o3 r6 6.g4 c6 7.l3 f17 8.c14 d18 9.c17 j17 10.r14 o17 11.q18 l4 12.k3 m3 13.m2 m4 14.n2 o4 15.q3 r3 16.p4 p5 17.p3 q5 18.r10 r12 19.r8 s14 20.s15 q14 21.r15 p11 22.p10 o10 23.o9 n10 24.q11 p9 25.q10 q12 26.o8 o15 27.m8 m9 28.n7 q7 29.q8 p7 30.p8 j14 31.j12 l8 32.l7 k9 33.k8 l9 34.j8 m6 35.m7 h10 36.g12 f14 37.f11 l12 38.k13 d13 39.c13 d11 40.f9 c12 41.g9 d14 42.c18 c15 43.b15 d15 44.b16 r2 45.s7 h13 46.h12 m14 47.o18 p17 48.p18 n18 49.l13 m13 50.l15 f5 51.g5 d8 52.k16 f2 53.g2 f4 54.g3 f6 55.g6 f7 56.h9 n6 57.k5 l18 58.j16 h16 59.k17 k18 60.h15 g16 61.g13 g14 62.h14 j15 63.j13 g15 64.h13 s13 65.s5 s6 66.t6 s4 67.b12 b11 68.b13 t15 69.t16 t14 70.s17 k4 71.j4 l6 72.k6 s11 73.s10 r7 74.s8 e19 75.d17 e17 76.c10 c11 77.d10 e10 78.e9 d9 79.e11 c9 80.b10 b9 81.f10 a10 82.e10 c19 83.b18 k11 84.p14 p13 85.p15 o14 86.e2 d2 87.f1 n4 88.d1 c2 89.q2 g7 90.h7 m16 91.e8 e7 92.r1 s1 93.q1 s2 94.c1 b1 95.e1 b2 96.b19 e16 97.d19 e18 98.j10 j11 99.h11 j9 100.g10 r5 101.t5 t4 102.t7 l14 103.k14 e12 104.q17 m15 105.o16 n17 106.p16 n16 107.a12 a11 108.f13 e13 109.o7 o6 110.g8 n9 111.t11 t12 112.t10 l16 113.k15 l17 114.r11 s12 115.n19 m19 116.o19 k10 117.l5 m5 118.h10 k12 119.c19 q13 120.q15 n3 121.r13 c16 122.f8 f12 123.n8 o12 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c4 e4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Go is not a blocking game, it's a game of action. (Pierre Audouard) Pushing plastic is for the many, pushing virtual pieces is for the fewer, pushing wood is for the very few. (Normajean Yates)
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