Go (weiqi, baduk) - Game 1036

  
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Game result  (chess)


C. Javier, 2254
A. Broekhuizen, 2244

1/2-1/2

See game 145420




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FICGS__GO__TOURNAMENT__000003       See crosstable
(type : unrated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2006 August 3   15:27:12


[Event "FICGS__GO__TOURNAMENT__000003"]
[Site "FICGS"]
[Date "2006.06.03"]
[Round "1"]
[Black "Kobayashi,Tetsuya"]
[White "Perrotta,John Zach"]
[Result "1-0"]

1.q16 e4 2.c16 p5 3.q3 q14 4.o16 p3 5.q4 r6 6.r5 d10 7.q6 d14 8.c3 d16 9.d17 c15 10.e16 d15 11.c17 r10 12.r7 k17 13.d5 g4 14.k4 k3 15.j3 r16 16.r17 c6 17.c5 1-0

This go game has been lost on time   (started : 2006.06.03  13:0:3)



Here are the names of the openings (joseki) played in the four corners :

Corner q4 : p5 q3

Go-no-go (Wu~wu~) 5-5 Point.
The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.

Komoku.
White continues with 3-5, 4-3 or 3-6.

Corner q16 : q16 q14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.

Corner d16 : c16 d14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d4 : e4 c3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

San-san.
Black plays the 3-3 when White has a stone at top such as marked.


Player Black won this Go (weiqi, baduk) game.






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The second line is the line of defeat, the third line is the line of territory, and the fourth line is the line of influence. (Anonymous)


Gambling : The sure way of getting nothing from something. (Wilson Mizner)








 
 
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