Go (weiqi, baduk) - Game 102876

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__WCH_TOURNAMENT__000017       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2018 May 26   2:18:21


[Event "FICGS__GO__WCH_TOURNAMENT__000017"]
[Site "FICGS"]
[Date "2018.03.01"]
[Round "1"]
[Black "Yarkov,Evgeny"]
[White "Segur,Laurine"]
[Result "1-0"]
[Rating 1 "1213"]
[Rating 2 "1175"]

1.q16 d17 2.q3 c4 3.e3 d2 4.h3 r4 5.r3 s3 6.q4 t4 7.r5 r2 8.q2 s1 9.d15 b16 10.e17 e18 11.f17 f18 12.g17 r17 13.q17 r16 14.r15 q18 15.p18 s18 16.c10 d6 17.l3 t2 18.b15 r13 19.c16 b18 20.l16 q15 21.p15 q14 22.f6 d8 23.e10 q10 24.o17 n4 25.n2 n6 26.p14 n8 27.o12 n10 28.m12 h12 29.h10 k12 30.l11 k11 31.k10 l12 32.m11 f12 33.j11 j12 34.d12 g14 35.k15 e13 36.g11 g12 37.j14 f11 38.f10 h11 39.j10 g10 40.g9 h9 41.g18 l10 42.m10 l9 43.m9 l8 44.g11 d13 45.c13 g10 46.j9 h8 47.g11 d11 48.c11 g10 49.j8 j7 50.h7 g8 51.g11 d10 52.f8 g7 53.h6 g10 54.g6 f9 55.k7 e9 56.m8 l7 57.m7 k6 58.j6 m6 59.n7 p5 60.o6 p6 61.o5 o4 62.o7 m3 63.m2 l4 64.k3 o2 65.p4 p2 66.p1 s4 67.o3 q7 68.n3 h15 69.q12 r12 70.q11 r11 71.c17 c18 72.d16 d18 73.p10 q9 74.b17 a18 75.f7 g9 76.q19 s15 77.e2 l14 78.m13 k14 79.m14 l15 80.k16 m15 81.m16 n15 82.n16 o14 83.p13 q5 84.c14 e15 85.e16 b9 86.c9 c8 87.b8 b7 88.b10 a8 89.p3 a17 90.d3 c3 91.c2 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q4 : q3 r4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 r17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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Beginner's games are surprising, often incoherent and incomprehensible. When you improve, your game gains in consistency but flirts with stupidity: you become satisfied with truisms and mechanical movements, you try to obtain a feeling for clearness and style the easy way. (Pierre Audouard)


The various flowers seem good to different people. (Chinese proverb)








 
 
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