Go (weiqi, baduk) - Game 102367

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_I__000074       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2018 April 3   17:44:21


[Event "FICGS__GO__TOURNAMENT_KYU_I__000074"]
[Site "FICGS"]
[Date "2018.02.13"]
[Round "1"]
[Black "Gliga,Razvan"]
[White "Segur,Laurine"]
[Result "0-1"]
[Rating 1 "1068"]
[Rating 2 "1142"]

1.q16 d4 2.q3 c16 3.e17 d18 4.d16 d17 5.d15 r4 6.q4 r3 7.r5 s5 8.r6 q2 9.p2 r2 10.o3 g4 11.h3 g3 12.h4 r17 13.r16 q17 14.p17 p18 15.o17 o18 16.c15 b16 17.b15 e18 18.f17 c7 19.c10 d13 20.c13 d12 21.c12 e14 22.f15 e15 23.e16 r13 24.q10 s16 25.s15 t17 26.s18 s17 27.r14 q12 28.s6 t5 29.t6 s3 30.o14 p15 31.q14 p14 32.p13 p16 33.o16 g13 34.j16 j13 35.k14 h15 36.h16 g15 37.g16 f14 38.j15 k13 39.c3 d3 40.c4 c2 41.d5 c5 42.c6 b5 43.b6 d6 44.e5 b7 45.d7 e6 46.f5 f6 47.g5 d8 48.e7 f7 49.e8 e9 50.c8 d9 51.c9 f4 52.e4 e3 53.f8 g8 54.f9 f10 55.g9 h9 56.b8 a6 57.d10 e10 58.g10 g11 59.e11 f11 60.d11 h5 61.j5 h6 62.j6 j7 63.k7 j8 64.k8 l4 65.l3 k4 66.j4 k3 67.k2 m3 68.l2 l6 69.k6 m2 70.h2 n5 71.o5 n7 72.o7 m8 73.l9 m9 74.j10 h10 75.j9 g6 76.l11 l8 77.l10 m13 78.m14 n12 79.o11 n11 80.n10 m10 81.j12 l12 82.k12 j11 83.k11 k9 84.h11 h12 85.g2 f2 86.j3 j1 87.l5 m5 88.k5 m4 89.l14 l13 90.q13 o13 91.o12 n13 92.n14 o8 93.p8 o9 94.p9 o10 95.p10 m18 96.m17 k18 97.f18 b18 98.m6 n6 99.l7 m7 100.o6 h18 101.q15 g19 102.k17 f19 103.g18 d14 104.c14 e12 105.m1 n1 106.n2 l1 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q4 : q3 r4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : q16 r17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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