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FICGS__GO__TOURNAMENT_KYU_I__000072 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2018 February 20 20:38:10 [Event "FICGS__GO__TOURNAMENT_KYU_I__000072"] [Site "FICGS"] [Date "2018.01.14"] [Round "1"] [Black "Gliga,Razvan"] [White "Osipyants,Vladimir"] [Result "0-1"] [Rating 1 "1096"] [Rating 2 "1100"] 1.q16 d4 2.q4 c16 3.e16 c13 4.d10 c6 5.f3 h4 6.f5 e3 7.k4 h6 8.f7 k5 9.m4 j4 10.k3 l5 11.n6 r3 12.q3 r4 13.r5 s5 14.r6 s6 15.s7 r7 16.q7 r8 17.r10 q6 18.q5 q8 19.p7 p8 20.o8 o7 21.p6 n8 22.o9 n7 23.o6 l7 24.m10 l16 25.d18 c18 26.k17 l17 27.k16 o17 28.p17 o16 29.c8 d17 30.e17 e18 31.f18 d19 32.d14 c14 33.d13 j9 34.k10 o14 35.l14 h10 36.h12 j11 37.h8 j8 38.h7 j7 39.f9 j12 40.p14 o13 41.l15 m15 42.m14 n15 43.j13 h11 44.g12 n9 45.n10 p9 46.p10 p13 47.q14 q13 48.r13 r12 49.s13 o10 50.o11 q10 51.o9 p11 52.o10 r11 53.r2 s2 54.r1 s1 55.p2 p18 56.q18 p16 57.q17 o18 58.l18 m18 59.l19 m19 60.j18 s12 61.t13 t12 62.r15 m12 63.l12 l11 64.k11 k12 65.l13 m11 66.n12 l10 67.n13 m9 68.k9 l9 69.c3 d3 70.c4 c5 71.d2 e2 72.d1 e1 73.b2 f4 74.g4 e4 75.g6 c11 76.h3 f2 77.g3 g2 78.h2 g1 79.d5 e5 80.j6 e6 81.e7 d7 82.d8 h5 83.g5 l4 84.l3 d15 85.e15 d12 86.e12 e13 87.e14 e11 88.f12 d11 89.k13 b4 90.b3 b1 91.b5 b6 92.a4 c2 93.a2 c10 94.c7 d6 95.e10 f19 96.g19 e19 97.g17 m5 98.n4 n5 99.o5 q19 100.r19 p19 101.s18 p15 102.m6 q15 103.r14 l6 104.j3 j5 105.h9 m7 106.p12 o12 107.n11 q12 108.c9 a6 109.a5 b9 110.b8 a8 111.d16 c15 112.h1 g10 113.g9 f10 114.f11 b7 115.b10 a9 116.t2 s4 117.e8 o8 118.g11 j10 119.f6 pass 120.a1 c1 121.n14 pass 122.pass pass 123.pass pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 e16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 l16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Play slow, win slow; play fast, lose fast. (Anonymous) All maxims have their antagonist maxims; proverbs should be sold in pairs, a single one being but a half truth. (William Mathews)
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