Go (weiqi, baduk) - Game 100917

  
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Game result  (chess)


C. Javier, 2253
A. Duttagupta, 2250

1/2-1/2

See game 145798




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FICGS__GO__TOURNAMENT_KYU_II__000065       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2018 January 19   12:20:52


[Event "FICGS__GO__TOURNAMENT_KYU_II__000065"]
[Site "FICGS"]
[Date "2017.12.22"]
[Round "1"]
[Black "Flores,Luis"]
[White "Osipyants,Vladimir"]
[Result "1-0"]
[Rating 1 "1177"]
[Rating 2 "1100"]

1.d16 d4 2.r16 q3 3.r5 q7 4.q6 o4 5.d9 l16 6.r8 q8 7.r7 q9 8.j3 f3 9.m7 l4 10.m4 m3 11.r9 q10 12.n3 n4 13.m5 l3 14.e3 e4 15.l15 k16 16.p2 q2 17.p3 p4 18.o6 r4 19.m11 q12 20.n2 m2 21.m1 l1 22.l5 k4 23.m16 g17 24.m17 l17 25.k15 j16 26.q14 n9 27.m9 n10 28.m10 h7 29.r11 q11 30.s12 r12 31.s11 o12 32.p13 o13 33.o14 m13 34.n14 m12 35.k12 g14 36.n11 o11 37.o8 o9 38.p8 p9 39.k13 c17 40.c16 d17 41.e16 e17 42.g16 f16 43.f15 f17 44.f14 c7 45.j6 h6 46.j5 j4 47.h5 g5 48.h4 h3 49.g3 h2 50.f2 f4 51.g2 j2 52.g4 d3 53.g6 f5 54.d7 f7 55.c8 c6 56.d6 c5 57.e11 g15 58.g13 g9 59.b17 b18 60.b16 j15 61.m18 l18 62.l19 k19 63.m19 j18 64.h8 g8 65.j7 g7 66.b7 b6 67.b8 g11 68.g12 f11 69.f12 e10 70.d10 e9 71.e2 d2 72.s5 s4 73.t4 t3 74.t5 s2 75.a18 c18 76.d1 c1 77.e1 b2 78.j10 h9 79.j9 j8 80.k8 r13 81.p12 p11 82.p7 s15 83.s16 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 r5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d4 : d4 d9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q16 : r16 l16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d16 : d16 g17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black typically answers by 7-3 or 3-5 (which is not joseki).


Player Black won this Go (weiqi, baduk) game.






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