|
Home Information Login Register Waiting lists Membership Hall of fame Tournaments Best game Wikichess Rating list Problems Forum Links Help About
Hot news Discussions Files search Social network |
FICGS__GO__TOURNAMENT_KYU_II__000065 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2018 February 9 14:10:16 [Event "FICGS__GO__TOURNAMENT_KYU_II__000065"] [Site "FICGS"] [Date "2017.12.22"] [Round "1"] [Black "Walzer,Karel"] [White "Balakirev,Stanislav"] [Result "0-1"] [Rating 1 "1252"] [Rating 2 "1100"] 1.d4 q3 2.q16 c17 3.d16 d17 4.e16 f18 5.c16 r14 6.r12 r17 7.q17 r16 8.p14 g16 9.d13 c6 10.c8 d8 11.c9 d7 12.e10 f4 13.e5 f5 14.e6 f8 15.c5 b5 16.b4 b6 17.e4 f3 18.e3 k4 19.d6 c7 20.q5 p5 21.q4 p4 22.r3 p3 23.q6 r2 24.s3 o7 25.q9 q15 26.p15 p16 27.o16 p17 28.o17 q18 29.k16 b16 30.b15 b17 31.k10 m16 32.m15 n15 33.o15 l15 34.m14 l16 35.n16 k17 36.j15 l14 37.j13 j17 38.g15 d9 39.c10 d10 40.c11 f13 41.g13 g12 42.h13 d11 43.d12 f11 44.m13 k8 45.m8 l9 46.n10 r10 47.q10 r11 48.q12 s12 49.s13 t11 50.r9 r13 51.q11 s9 52.s10 s11 53.s8 t10 54.n9 m7 55.l8 l7 56.k9 j8 57.h10 g9 58.f7 g7 59.p8 l13 60.l12 k12 61.k11 j12 62.h12 k13 63.j11 f15 64.h15 f16 65.e14 e15 66.d15 b14 67.c14 a15 68.b13 c15 69.b8 a13 70.b12 b15 71.e17 e18 72.f14 e2 73.d2 f2 74.e11 f10 75.e12 c3 76.c4 b3 77.s2 q2 78.e9 e8 79.f9 g10 80.h9 h8 81.f12 n18 82.g11 g8 83.n7 n6 84.n8 t8 85.s7 p7 86.q7 o8 87.o9 j9 88.j10 o18 89.h16 h17 90.n17 m17 91.k15 s1 92.a7 a6 93.p6 o6 94.t7 t9 95.a12 f17 96.d14 q13 97.p13 k14 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c17 d16 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Go uses the most elemental materials and concepts - line and circle, wood and stone, black and white - combining them with simple rules to generate subtle strategies and complex tactics that stagger the imagination. (Iwamoto Kaoru, 9 dan professional Go player and former Honinbo title holder) Memory is a crazy woman that hoards colored rags and throws away food. (Austin O'Malley)
[Chess forum]
[Rating lists]
[Countries]
[Chess openings]
[Legal informations]
[Contact]
[Social network] [Hot news] [Discussions] [Seo forums] [Meet people] [Directory] |
|
Support to all people under attack Social network : create your photo albums, discuss with your friends... Hot news & buzz : discover the latest news and buzz on the internet... Discussions : questions and answers, forums on almost everything... Seo forums : search engines optimisation forums, web directory... Play the strongest international correspondence chess players !
|