Go (weiqi, baduk) - Game 100696

  
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Game result  (chess)


S. Pech, 2122
J. Salonen, 1990

1-0

See game 145365




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FICGS__GO__TOURNAMENT_KYU_I__000071       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2018 January 22   12:42:9


[Event "FICGS__GO__TOURNAMENT_KYU_I__000071"]
[Site "FICGS"]
[Date "2017.12.11"]
[Round "1"]
[Black "Denisenkov,Valentin"]
[White "Flores,Luis"]
[Result "0-1"]
[Rating 1 "1336"]
[Rating 2 "1167"]

1.q16 q4 2.c16 d4 3.c6 f3 4.d9 f17 5.e16 d18 6.c18 d17 7.c17 d16 8.d15 c15 9.d14 l17 10.r6 k17 11.o3 q2 12.r3 q3 13.r4 j3 14.l3 r9 15.r12 q5 16.r5 q6 17.r2 q7 18.n5 o8 19.b4 b5 20.c5 o13 21.q14 h11 22.c3 j8 23.o17 k4 24.l4 k5 25.l5 l13 26.m7 l6 27.m6 m8 28.l7 k7 29.l8 r1 30.s1 q12 31.q13 r11 32.r13 n2 33.o2 q1 34.s2 k2 35.l2 o1 36.n3 n7 37.m2 n1 38.m4 l9 39.k6 j6 40.l6 c14 41.d13 b16 42.b15 b14 43.c13 b13 44.b12 a15 45.c12 f16 46.m9 n8 47.k9 l10 48.k8 k10 49.j9 d3 50.c4 f14 51.h8 e6 52.h6 h5 53.j7 p12 54.j5 g5 55.k3 j4 56.j2 h2 57.k1 d7 58.c7 d8 59.c8 e9 60.d10 n16 61.o16 n15 62.j14 f12 63.h16 e15 64.l14 n17 65.h3 h4 66.h1 g2 67.s8 s7 68.r7 r8 69.s6 s9 70.t7 o18 71.p18 n18 72.p17 s11 73.d2 e2 74.c2 t14 75.s14 t13 76.t15 s12 77.s15 p19 78.q19 o19 79.q18 a12 80.a11 a13 81.b11 g6 82.g7 f7 83.f8 e8 84.j6 f9 85.g8 j10 86.k13 l12 87.k16 j17 88.j16 l15 89.k15 m14 90.h13 h15 91.g15 g14 92.j12 h14 93.g16 e14 94.g17 f18 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : c16 f17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner q16 : q16 l17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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