Go (weiqi, baduk) - Game 100437

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000179       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2018 April 20   10:27:42


[Event "FICGS__GO__TOURNAMENT_KYU__000179"]
[Site "FICGS"]
[Date "2017.12.30"]
[Round "1"]
[Black "February,Tommy"]
[White "Cease,Dion"]
[Result "0-1"]
[Rating 2 "0749"]

1.q16 d17 2.q4 d4 3.c14 c16 4.d10 c7 5.e14 d13 6.d14 g16 7.c9 e11 8.d11 r6 9.o3 s4 10.r3 r9 11.j17 o17 12.m17 q14 13.o16 n16 14.n17 r16 15.p17 r17 16.f17 o15 17.o18 f16 18.g17 h17 19.h18 h16 20.f18 e16 21.b15 j16 22.k17 f3 23.h14 g14 24.h13 f14 25.f13 g13 26.g12 f12 27.e13 h12 28.g11 h11 29.g10 h10 30.h9 g9 31.f10 j9 32.h8 k14 33.j13 f9 34.e10 j8 35.j10 h7 36.j11 g8 37.k15 b16 38.q15 r15 39.p14 p13 40.q13 r14 41.o13 p12 42.o12 p11 43.c18 d18 44.b18 e18 45.e19 d19 46.d15 e17 47.k18 j15 48.j14 l14 49.a16 a17 50.j12 a15 51.a14 k16 52.l15 l16 53.m15 m16 54.m14 m13 55.l13 o14 56.k13 n3 57.n2 o2 58.p2 o4 59.o1 p3 60.o2 a18 61.p15 b19 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Everything happens on a grid-engraved board with black and white pieces, but if that's all you see then you don't know Go. (Pierre Audouard)


Luck never made a man wise. (Seneca, Letters to Lucilius)








 
 
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