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Viewer FICGS__GO__TOURNAMENT_KYU_I__000070 (type : rated round-robin, time : 30 days, increment : 1 day / move)
19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
a b c d e f g h j k l m n o p q r s t
Last move : 0-1 2018 April 13 21:41:25 [Event "FICGS__GO__TOURNAMENT_KYU_I__000070 "] [Site "FICGS"] [Date "2017.11.29"] [Round "1"] [Black "Simon,Mickael "] [White "Cease,Dion "] [Result "0-1"] [Rating 1 "1312"] [Rating 2 "0749"] 1.r16 d17 2.q3 d4 3.p17 r6 4.r4 p4 5.q5 p3 6.q2 r15 7.r13 l4 8.d15 c15 9.c14 c16 10.d13 c12 11.b14 g17 12.d6 c9 13.f4 f5 14.g4 e4 15.g5 f6 16.e5 f8 17.c6 e6 18.d5 c4 19.c8 d8 20.b8 d10 21.b10 b9 22.a9 c10 23.b11 b12 24.c11 d11 25.a10 d12 26.d7 b5 27.j3 e7 28.f2 b6 29.k16 g14 30.k14 k3 31.j2 q10 32.p5 q16 33.q17 r14 34.q13 r17 35.s16 s17 36.s15 s14 37.n17 q15 38.n4 l6 39.s13 o15 40.h7 p7 41.l8 n7 42.m6 m7 43.m5 l7 44.l5 k5 45.k6 k7 46.j6 o5 47.o4 n5 48.m4 m3 49.o3 n6 50.q4 h16 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r6Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d16 : d17 d15Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d4 d6Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top. Player White won this Go (weiqi, baduk) game.Follow this game move after move (download ) Always remember, keep the balance. [between territory and influence] (Figaro) Patience, use the Force, think ! (Obi-Wan Kenobi in Star Wars ep.2)
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