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Funny in pgnBack to forum Ilmars Cirulis (2008-08-20) Funny in pgn 1.d4 Nf6 2.c4 g6 3.e3 d6 4.Bd3 Bg7 5.Nf3 O-O 6.o-o * Look at different castles! :) Mine is bigger! :D Ilmars Cirulis (2008-08-20 17:08:55) Re http://www.ficgs.com/user_page.php?page=move_express&game=23081 Thibault de Vassal (2008-08-20 18:40:41) PGN format If I remember, PGN format allows zero-zero, O-O, o-o ... so Ilmars Cirulis (2008-08-20 19:01:29) Re Ok. P.S. But it looks like my Arena dosn't understand "o-o". Normajean Yates (2008-08-21 05:16:52) O-O is output standard for pgn, but.. o-o is allowed as input. [again it depends on which version of the pgn standard we are talking about.] Also re Arena: it is just like: most C++ compilers for PCs do not implement the full C++ [or implement it wrong - Arena is a program; compilers are programs; programs have bugs aka features ;)] . Marc Lacrosse (2008-08-21 10:41:22) Thibault I fear you are wrong ... From PGN standard 1994.03.12 (8.2.3.3: Basic SAN move construction): "SAN kingside castling is indicated by the sequence "O-O"; queenside castling is indicated by the sequence "O-O-O". Note that the upper case letter "O" is used, not the digit zero. The use of a zero character is not only incompatible with traditional text practices, but it can also confuse parsing algorithms which also have to understand about move numbers and game termination markers. Also note that the use of the letter "O" is consistent with the practice of having all chess move symbols start with a letter; also, it follows the convention that all non-pwn move symbols start with an upper case letter." So only the "Ooh" letter is allowed, not the "zero" number. Marc Normajean Yates (2008-08-21 11:15:31) that is quite convincing! Marc Lacrosse - thanks for quoting that ... though a good algorithm shouldnt have trouble but with heavily nested variations, many of then terminating 0-1 .. it would complicate algorithms. Programmers' time is expensive ... I am convinced now that allowing O-O and O-O-O is a good decision - then yacc and lex can do most of the parsing etc. [btw it should be simple to write a program to convert simple algebaraic (by simple I mean nested variations are treated as comments and left untouched) to simple descriptive and vice versa, in the formal case without redundancy in descriptive output. [again lex-yacc (or whatever latest tools have superceded them) can do most of the work]. So it is surprising I couldn't find any such free open-source utility on the internet -- (and I am too lazy now to write simplest code any more - written more than enough for a lifetime ;) ) Normajean Yates (2008-08-21 11:17:15) typo coorections in prev post.. formal* -> former, algebaraic* -> algebraic Thibault de Vassal (2008-08-21 12:15:00) O-O Thank you Marc, I'll correct the program and all games very soon. Thibault de Vassal (2008-08-21 22:01:05) PGN and castling Bug fixed, here are the corrected games : id -> 500 id -> 539 id -> 545 id -> 685 id -> 3133 id -> 3143 id -> 4599 id -> 4460 id -> 5789 id -> 5798 id -> 5803 id -> 9162 id -> 12521 id -> 13473 id -> 13474 id -> 13511 id -> 13523 id -> 13525 id -> 13526 id -> 13527 id -> 23287 id -> 20065 id -> 23291 id -> 23217 id -> 23146 id -> 23222 id -> 23149 id -> 23134 id -> 23084 id -> 23135 id -> 23081 id -> 22959 id -> 22966 id -> 23071 id -> 23144 id -> 23011 id -> 23015 id -> 23085 id -> 23072 id -> 23281 id -> 23051 id -> 23056 id -> 23060 id -> 23065 id -> 23139 id -> 23087 id -> 23148 id -> 23227 id -> 23228 id -> 23224 id -> 23225 id -> 23226 id -> 23216 id -> 23304 id -> 23292 id -> 23263 id -> 23271 id -> 23277 id -> 23278 id -> 23279 id -> 23329 id -> 23330 id -> 23331 id -> 23332 id -> 23333 id -> 23338 id -> 23339 id -> 23340 id -> 23680 Thibault de Vassal (2008-08-22 04:22:51) Castling bug fixed More than 600 games using 0-0 with zero instead of "O" letter have been corrected, everything should work fine now (please report any bug if there's one anyway, thanks in advance)
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